LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
Austrian Post 5.49 DPD courier 3.99 DPD point 2.99

Dear customers, due to a public holiday, customer support is not available today. We will attend to your requests the next business day. Thank you for your understanding.

Vulkan 3D Graphics Rendering Cookbook - Second Edition

Language EnglishEnglish
Book Paperback
Book Vulkan 3D Graphics Rendering Cookbook - Second Edition Alexey Medvedev
Libristo code: 48078460
Publishers Packt Publishing, February 2025
Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphic... Full description
? points 124 b
50.49 VAT included
In stock at our supplier Shipping in 9-15 days
Austria Delivery to Austria

30-day return policy


Customers also purchased


Vulkan Cookbook Pawel Lapinski / Book Paperback
common.buy 42.59
Oxford Solid State Basics Steven H Simon / Book Paperback
common.buy 56.79
Lecons sur les maladies du systeme nerveux Jean-Martin CharcotD. M. Bourneville / Book Paperback
common.buy 58.59

Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey Medvedev

Purchase the eBook for full-color content

Key Features:

- Learn to harness Vulkan 1.3 for building high-performance applications

- Integrate cutting-edge rendering techniques into a real-time 3D engine

- Use bindless Vulkan to render complex 3D scenes efficiently

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.

Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You'll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You'll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan's capabilities.

By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.

What You Will Learn:

- Master the core features of Vulkan 1.3, with a focus on bindless rendering

- Learn effective techniques for debugging and profiling Vulkan applications

- Build a glTF 2.0 physically based rendering pipeline from scratch

- Enhance visual quality with advanced glTF 2.0 PBR extensions

- Integrate multiple rendering techniques and optimizations into a single application

- Manage large-scale content efficiently in real-time 3D rendering engines

- Leverage Vulkan compute pipelines for advanced image and geometry processing

Who this book is for:

This book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you're an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you've dabbled in creating custom 3D applications without relying on premade rendering engines, you'll find this guide particularly useful.

Table of Contents

- Establishing a Build Environment

- Getting Started with Vulkan

- Working with Vulkan Objects

- Adding User Interaction and Productivity Tools

- Working with Geometry Data

- Physically Based Rendering Using the glTF 2.0 Shading Model

- Advanced PBR Extensions

- Graphics Rendering Pipeline

- glTF Animations

- Image-Based Techniques

- Advanced Rendering Techniques and Optimizations

Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name Vulkan 3D Graphics Rendering Cookbook - Second Edition
Language English
Binding Book - Paperback
Date of issue 2025
Number of pages 714
EAN 9781803248110
ISBN 1803248114
Libristo code 48078460
Publishers Packt Publishing
Weight 1207
Dimensions 191 x 235 x 36
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


The Modern Vulkan Cookbook Mauricio Maurer / Book Paperback
common.buy 52.39
Top
AI for Games Developers David M Bourg / Book Paperback
common.buy 31.99
Game Programming in C++ Sanjay Madhav / Book Paperback
common.buy 50.49
3D Game Programming All in One, Third Edition Kenneth Finney / Book Hardback
common.buy 119.99
Vulkan Programming Guide John M Kessenich / Book Paperback
common.buy 50.89
3D Graphics Rendering Cookbook Sergey Kosarevsky / Book Paperback
common.buy 65.19
Learn OpenGL Joey de Vries / Book Paperback
common.buy 67.89
Top
Game Programming Patterns Robert Nystrom / Book Paperback
common.buy 38.79
Top
Tour of C++, A Bjarne Stroustrup / Book Paperback
common.buy 38.79
Top
C++ Software Design Klaus Iglberger / Book Paperback
common.buy 62.89
Top
Federalist Papers Alexander Hamilton / Book Paperback
common.buy 11.79
Vulkan Fundamentals Frahaan Hussain / Book Paperback
common.buy 25.99
Rust Programming Language: 2nd Edition Carol Nichols / Book Paperback
common.buy 36.59
Learning Vulkan Parminder Singh / Book Paperback
common.buy 42.59
Top
Computer Graphics From Scratch Gabriel Gambetta / Book Paperback
common.buy 36.59
Top
Journey to the West Čheng-en Wu / Book Paperback
common.buy 56.49
The Ministry for the Future Kim Stanley Robinson / Book Paperback
common.buy 11.49
OpenGL Programming Guide Dave Shreiner / Book Paperback
common.buy 67.09
Pro OGRE 3D Programming Gregory Junker / Book Hardback
common.buy 45.69

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account