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3D Game Programming All in One, Third Edition

Language EnglishEnglish
Book Hardback
Book 3D Game Programming All in One, Third Edition Kenneth Finney
Libristo code: 04385792
Publishers Cengage Learning, Inc, December 2012
The latest edition of a bestselling book, "3D Game Programming All in One, Third Edition" uses the T... Full description
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EKG stručně, jasně, přehledně John R. Hampton / Book Hardback
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The latest edition of a bestselling book, "3D Game Programming All in One, Third Edition" uses the Torque Game Engine technology to show readers how to quickly create their own professional quality games. Rather than getting bogged down in the details of programming, readers learn how to maximize all of Torque3D's powerful capabilities. A comprehensive guide to 3D game programming, this book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. Once all the techniques are presented, readers will use all of their new skills to create a sample game. Featuring fifty percent new content this new edition features coverage of Torque3D - the newest version of the Torque Game Engine - pixel and vertex shaders, aggregation models, and advanced lighting features and capabilities.

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About the book

Full name 3D Game Programming All in One, Third Edition
Language English
Binding Book - Hardback
Date of issue 2012
Number of pages 1200
EAN 9781435457447
ISBN 1435457447
Libristo code 04385792
Weight 2082
Dimensions 195 x 237 x 63
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