LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
Austrian Post 5.49 DPD courier 3.99 DPD point 2.99

Dear customers, due to a public holiday, customer support is not available today. We will attend to your requests the next business day. Thank you for your understanding.

3D Graphics Rendering Cookbook

A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

Language EnglishEnglish
Book Paperback
Book 3D Graphics Rendering Cookbook Sergey Kosarevsky
Libristo code: 36978648
Publishers Packt Publishing Limited, August 2021
Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help... Full description
? points 160 b
65.19 VAT included
In stock at our supplier Shipping in 9-15 days
Austria Delivery to Austria

30-day return policy


Customers also purchased


Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes

Key Features

  • Learn to integrate modern rendering techniques into a single performant 3D rendering engine
  • Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods
  • Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL

Book Description

OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs.

The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications.

By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.

What you will learn

  • Improve the performance of legacy OpenGL applications
  • Manage a substantial amount of content in real-time 3D rendering engines
  • Discover how to debug and profile graphics applications
  • Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL
  • Integrate various rendering techniques into a single application
  • Find out how to develop Vulkan applications
  • Implement a physically based rendering pipeline from scratch
  • Integrate a physics library with your rendering engine

Who this book is for

This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.

Table of Contents

  1. Establishing a Build Environment
  2. Using Essential Libraries
  3. Getting Started with OpenGL and Vulkan
  4. Adding User Interaction and Productivity Tools
  5. Working with Geometry Data
  6. Physically Based Rendering Using the glTF2 Shading Model
  7. Graphics Rendering Pipeline
  8. Image-based Techniques
  9. Working with Scene Graphs
  10. Advanced Rendering Techniques and Optimizations
Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name 3D Graphics Rendering Cookbook
Language English
Binding Book - Paperback
Date of issue 2021
Number of pages 670
EAN 9781838986193
ISBN 1838986197
Libristo code 36978648
Weight 1230
Dimensions 191 x 235 x 36
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


How to Render Scott Robertson / Book Hardback
common.buy 43.99
Foundations of 3D Computer Graphics Gortler / Book Hardback
common.buy 55.19
Learning Vulkan Parminder Singh / Book Paperback
common.buy 42.59
Kaggle Book Luca Massaron / Book Paperback
common.buy 83.79
Keyshot 3D Rendering Jei Lee Jo / Book Paperback
common.buy 35.79
Learn OpenGL Joey de Vries / Book Paperback
common.buy 67.89
C++ Game Development By Example Siddharth Shekar / Book Paperback
common.buy 52.39
Top
Very First Questions and Answers What is poo? Katie Daynes / Book Board book
common.buy 9.19
Duty of Delight Dorothy Day / Book Paperback
common.buy 22.09
Rendering Anthony Cody / Book Paperback
common.buy 18.59
Game Engine Architecture, Third Edition Jason Gregory / Book Hardback
common.buy 109.89
Making Videogames DUNCAN HARRIS / Book Hardback
common.buy 27.89
Top
20th Century Boys: The Perfect Edition, Vol. 8 Naoki Urasawa / Book Paperback
common.buy 18.89
Yoga for Cats Galison / Game/Toy Jigsaw puzzle
common.buy 13.09
1001 CHESS EXERCISES FOR BEGINNERS E02 MASETTI FRANCO / Book Hardback
common.buy 20.39
Peppa Pig: Peppa Goes Dancing Peppa Pig / Book Board book
common.buy 6.99
Top
Frieren: Beyond Journey's End, Vol. 1 Kanehito Yamada / Book Paperback
common.buy 10.29
Top
Things from the Flood Simon Stalenhag / Book Hardback
common.buy 24.59

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account