LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
Austrian Post 5.49 DPD courier 3.99 DPD point 2.99

Multiplayer Game Programming

Architecting Networked Games

Language EnglishEnglish
E-book Adobe ePub DRM
E-book Multiplayer Game Programming Josh Glazer
Libristo code: 39585877
Publishers Addison-Wesley Professional, November 2015
The Practical Guide to Building Reliable Networked Multiplayer Games   Networked multiplayer games a... Full description
? points 139 b
56.69 VAT included
In stock Immediate digital delivery


Customers also purchased


Von Caligari zu Hitler Siegfried Kracauer / Book Paperback
common.buy 32.09
El libro negro de las horas Eva García Saenz de Urturi / Book Hardback
common.buy 22.09
C'era una volta a Hollywood Quentin Tarantino / Book Paperback
common.buy 23.49
GULAG. Vankileirien saaristo Александр Солженицын / Book Hardback
common.buy 44.39
Tangram aktuell Ina Alke / Book Paperback
common.buy 26.79

The Practical Guide to Building Reliable Networked Multiplayer Games   Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You'll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.   First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You'll learn how to ensure reliable performance despite the Internet's inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.   This guide's content has been extensively tested through the authors' multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.   Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.    

Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name Multiplayer Game Programming
Language English
Binding E-book - Adobe ePub DRM
Date of issue 2015
EAN 9780134034348
Libristo code 39585877
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


Making Videogames DUNCAN HARRIS / Book Hardback
common.buy 27.89
Top
Game Programming Patterns Robert Nystrom / Book Paperback
common.buy 38.79
Multiplayer Online Games FREEMAN / Book Hardback
common.buy 205.09
Dream Big Bookmark Box Gibbs Smith Gift / Book Paperback
common.buy 10.49
Game Engine Architecture, Third Edition Jason Gregory / Book Hardback
common.buy 110.99
Advanced Hybrid and Electric Vehicles MICHAEL NIKOWITZ / Book Paperback
common.buy 107.29
The Pleasant Comedy of Old Fortunatus Thomas Dekker / Book Paperback
common.buy 19.09
Consent / Book Hardback
common.buy 28.99
Fairy Tales from Many Lands (1911) Katharine Pyle / Book Hardback
common.buy 48.49
Oxford Handbook of Modern Greek Politics Kevin Featherstone / Book Hardback
common.buy 236.19
Contingent Work Kathleen Barker / Book Hardback
common.buy 170.19
Top
Psyren, Vol. 12 Toshiaki Iwashiro / Book Paperback
common.buy 10.39
How Food Works DK / Book Hardback
common.buy 18.39
Coming soon
Wilma Rudolph Alice K Flanagan / Book Hardback
common.buy 30.29
Shakespeare: Early Comedies Pamela Mason / Book Paperback
common.buy 53.49
School of Peter Abelard D. E. Luscombe / Book Paperback
common.buy 58.99

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account
Book advisor Libroamiko
Hi, I'm Libroamiko, can I help?