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Interactive Past

Archaeology, Heritage, and Video Games

Langue AnglaisAnglais
Livre Livre relié
Livre Interactive Past Angus A. a. Mol
Code Libristo: 15705586
Éditeurs Sidestone Press, mai 2017
Video games, even though they are one of the present's quintessential media and cultural forms, also... Description détaillée
? points 273 b
111.69 TVA incluse
Stockage externe Expédition sous 10-13 jours
Autriche Livraison à Autriche

Jusqu'à 30 jours pour les retours

Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

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À propos du livre

Nom complet Interactive Past
Langue Anglais
Reliure Livre - Livre relié
Date de parution 2017
Nombre de pages 220
EAN 9789088904370
ISBN 9088904375
Code Libristo 15705586
Éditeurs Sidestone Press
Poids 722
Dimensions 182 x 257 x 18
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