LIBRISTO
LIBROAMANTO
Obligatoire
Accédez à une communauté d'amateurs de livres à travers le monde et bénéficiez d’une panoplie d'avantages. Créer un compte gratuitement
0
La Poste Autrichienne 5.49 Service de messagerie GLS 4.99 Coursier DPD 4.49 Point DPD 3.49

Hands-On C++ Game Animation Programming

Langue AnglaisAnglais
Livre Livre de poche
Livre Hands-On C++ Game Animation Programming Gabor Szauer
Code Libristo: 32949354
Éditeurs Packt Publishing Limited, juin 2020
Learn animation programming from first principles and implement modern animation techniques that can... Description détaillée
? points 104 b
42.69 TVA incluse
Stockage externe Expédition sous 14-21 jours
Autriche Livraison à Autriche

Jusqu'à 30 jours pour les retours


Ceci pourrait également vous intéresser


Top
C++ Game Animation Programming - Second Edition Gabor Szauer / Livre Livre de poche
common.buy 42.69
Top
Gamedev Production and Design Workbook Leszek Lisowski / Livre Livre de poche
common.buy 21.19
C++ Game Development By Example Siddharth Shekar / Livre Livre de poche
common.buy 42.69
Graphics Programming in C++ Mark Walmsley / Livre Livre de poche
common.buy 49.99
Beginning C++ Game Programming John Horton / Livre Livre de poche
common.buy 47.49
Unity 2021 Shaders and Effects Cookbook John P. Doran / Livre Livre de poche
common.buy 59.49
Hands-On GUI Programming with C++ and Qt5 Lee Zhi Eng / Livre Livre de poche
common.buy 41.89
Mastering C++ Game Animation Programming Michael Dunsky / Livre Livre de poche
common.buy 41.09
C++ for Game Developers Jarrel E. / Livre Livre relié
common.buy 24.49
Top
Animator's Survival Kit Richard E. Williams / Livre Livre de poche
common.buy 36.09
Advances in Chromatography, Volume 49 Eli Grushka / Livre Livre de poche
common.buy 81.49
Abordable
Opening repertoire: The Iron English Richard Palliser / Livre Livre de poche
common.buy 26.49
Top
God Emperor Of Dune Frank Herbert / Livre Livre de poche
common.buy 10.29
Top
Blank Flipbooks (3-Pack) Peter Pauper Press Inc / Livre Livre relié
common.buy 5.59
Top
Short Stories in French for Beginners Olly Richards / Livre Livre de poche
common.buy 9.89
Top
Civilized to Death: The Price of Progress Christopher Ryan / Livre Livre de poche
common.buy 10.09
Clinical Nuclear Medicine Hojjat Ahmadzadehfar / Livre Livre relié
common.buy 169.09
Top
Winter Meyer Marissa / Livre Livre de poche
common.buy 10.29
Top
Pilates Anatomy Rael Isacowitz / Livre Livre de poche
common.buy 16.79
Japan's World Heritage Sites John Dougill / Livre Livre relié
common.buy 16.59
Top
The Pragmatic Programmer David Thomas / Livre Livre relié
common.buy 41.49
Dinky Donkey (PB) Craig Smith / Livre Livre de poche
common.buy 6.59
Top
The Kingdom of Copper S. A. Chakraborty / Livre Livre de poche
common.buy 9.59

Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow

Key Features:

- Build a functional and production-ready modern animation system with complete features using C++

- Learn basic, advanced, and skinned animation programming with this step-by-step guide

- Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions

Book Description:

Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.

This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.

By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.

What You Will Learn:

- Get the hang of 3D vectors, matrices, and transforms, and their use in game development

- Discover various techniques to smoothly blend animations

- Get to grips with GLTF file format and its design decisions and data structures

- Design an animation system by using animation tracks and implementing skinning

- Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes

- Implement the IK technique for your game characters using CCD and FABRIK solvers

- Understand dual quaternion skinning and how to render large instanced crowds

Who this book is for:

This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.

Table of Contents

- Creating a Game Window

- Implementing Vectors

- Implementing Matrices

- Implementing Quaternions

- Implementing Transforms

- Building an Abstract Renderer

- Exploring the glTF File Format

- Creating Curves, Frames, and Tracks

- Implementing Animation Clips

- Mesh Skinning

- Optimizing the Animation Pipeline

- Blending between Animations

- Implementing Inverse Kinematics

- Using Dual Quaternions for Skinning

- Rendering Instanced Crowds

Actrice & Polyglotte
EWA KASP pour
Lire la vidéo
Ewa Kasp
Libristo propose le plus grand choix de littérature étrangère. C’est pour cela que c’est ici que j’achète mes livres.

À propos du livre

Nom complet Hands-On C++ Game Animation Programming
Auteur Gabor Szauer
Langue Anglais
Reliure Livre - Livre de poche
Date de parution 2020
Nombre de pages 368
EAN 9781800208087
ISBN 1800208081
Code Libristo 32949354
Poids 687
Dimensions 75 x 93 x 20
Offrez ce livre dès aujourd'hui
C’est simple
1 Ajouter au panier et choisir l'option Livrer comme cadeau à la caisse. 2 Nous vous enverrons un bon d'achat 3 Le livre arrivera à l'adresse du destinataire

Connexion

Connectez-vous à votre compte. Vous n'avez pas encore de compte Libristo ? Créez-en un maintenant !

 
Obligatoire
Obligatoire

Vous n'avez pas encore de compte ? Découvrez les avantages d’avoir un compte Libristo !

Avec un compte Libristo, vous aurez tout sous contrôle.

Créer un compte Libristo
Conseiller littéraire Libroamiko
Bonjour, je suis Libroamiko, puis-je vous aider ?