LIBRISTO
LIBROAMANTO
Obligatoire
Accédez à une communauté d'amateurs de livres à travers le monde et bénéficiez d’une panoplie d'avantages. Créer un compte gratuitement
0
La Poste Autrichienne 5.49 Coursier DPD 3.99 Point DPD 2.99

Collision Detection in Interactive 3D Environments

Langue AnglaisAnglais
Livre Livre relié
Livre Collision Detection in Interactive 3D Environments Gino Van Den Bergen
Code Libristo: 04809096
Éditeurs Elsevier Books, octobre 2003
The heart of any system that simulates the physical interaction between objects is collision detecti... Description détaillée
? points 323 b
131.79 TVA incluse
Stockage externe en petites quantités Expédition sous 9-15 jours
Autriche Livraison à Autriche

Jusqu'à 30 jours pour les retours


Les clients ont également acheté


Real-Time Collision Detection Christer Ericson / Livre Livre relié
common.buy 151.59
Functional Programming in Java Pierre-yves Saumont / Livre Livre de poche
common.buy 40.09
Pro AngularJS Adam Freeman / Livre Livre de poche
common.buy 82.89
Learn Java for Web Development Vishal Layka / Livre Livre de poche
common.buy 52.69
Seven Concurrency Models in Seven Weeks Paul Butcher / Livre Livre de poche
common.buy 37.09
Top
Penetration Testing Georgia Weidman / Livre Livre de poche
common.buy 39.89
Top
Functional Programming in C++ Ivan Cukic / Livre Livre de poche
common.buy 45.79
Top
Cracking the Coding Interview Gayle Laakmann McDowell / Livre Livre de poche
common.buy 51.29
Mastering Software Testing with JUnit 5 Boni Garcia / Livre Livre de poche
common.buy 51.39

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer! Gino van den Bergen's new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the way, he covers the topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects. But this book provides much more than a good compendium of the ideas that go into building a collision system. The curse of practical computational geometry is floating-point arithmetic. Algorithms with straightforward implementations when using exact arithmetic can have catastrophic failures in a floating-point system. Specifically, intersection and distance algorithms implemented in a floating-point system tend to fail exactly in the most important case in a collision system-when two objects are just touching. Great care must be taken to properly handle floating-point round off errors. Gino's ultimate accomplishment in this book is his presentation on how to correctly implement the GJK distance algorithm in the presence of single-precision floating-point arithmetic. And what better way to illustrate this than with a case study, the final chapter on the design and implementation of SOLID. About the CD-ROM The companion CD-ROM includes the full C++ source code of SOLID 3.5 as well as API documentation in HTML and PDF formats. Both single (32bit) and double (64bit) precision versions of the SOLID SDK plus example programs can be compiled for Linux platforms using GNU g++ version 2.95 to 3.3 and for Win32 platforms using Microsoft Visual C++ version 6.0 to 7.1. Use of the SOLID source code is governed by the terms of either the GNU GPL or the Trolltech QPL (see CD-ROM documentation for details). About the Author Gino van den Bergen is a game developer living and working in The Netherlands. He is the creator of SOLID and holds a Ph.D. in computing science from Eindhoven University of Technology. Gino implemented collision detection and physics in NaN Technologies' Blender, a creation suite for interactive 3D content.

Actrice & Polyglotte
EWA KASP pour
Lire la vidéo
Ewa Kasp
Libristo propose le plus grand choix de littérature étrangère. C’est pour cela que c’est ici que j’achète mes livres.
Offrez ce livre dès aujourd'hui
C’est simple
1 Ajouter au panier et choisir l'option Livrer comme cadeau à la caisse. 2 Nous vous enverrons un bon d'achat 3 Le livre arrivera à l'adresse du destinataire

Ceci pourrait également vous intéresser


Bientôt
Hearthstone: Innkeeper's Tavern Cookbook Chelsea Monroe-Cassel / Livre Livre relié
common.buy 20.19
Game Physics Engine Development Ian Millington / Livre Livre de poche
common.buy 87.29
Celtic Design: The Tree of Life Aidan Meehan / Livre Livre de poche
common.buy 20.09
Top
Bluets Maggie Nelson / Livre Livre relié
common.buy 12.99
Marvel Masterworks: The Tomb of Dracula Vol. 4 Marvel Various / Livre Livre relié
common.buy 58.99
Cathedrale D Evreux Et L Architecture Ra Yves Gallet / Livre Livre de poche
common.buy 52.29
Peasant Rents Richard Jones / Livre Livre de poche
common.buy 20.59
Girls of Paper and Fire Natasha Ngan / Livre Livre relié
common.buy 25.49
Top
Chaos Tom O'Neill / Livre Livre de poche
common.buy 18.79
Solo Beatles Film & TV Chronicle 1971-1980 Jörg Pieper / Livre Livre de poche
common.buy 45.59
Top
Drawing and Painting Beautiful Flowers KATE KYEHYUN PARK / Livre Livre de poche
common.buy 21.29
Probabilistic Deep Learning Beate Sick / Livre Livre de poche
common.buy 56.09
Top
Made for Living Amber Lewis / Livre Livre relié
common.buy 29.99
The Second Death of Locke V.L. Bovalino / Livre Livre de poche
common.buy 16.89
TRACING THE MODERN REDER HILLARY / Livre Livre relié
common.buy 45.79

Connexion

Connectez-vous à votre compte. Vous n'avez pas encore de compte Libristo ? Créez-en un maintenant !

 
Obligatoire
Obligatoire

Vous n'avez pas encore de compte ? Découvrez les avantages d’avoir un compte Libristo !

Avec un compte Libristo, vous aurez tout sous contrôle.

Créer un compte Libristo
Conseiller littéraire Libroamiko
Bonjour, je suis Libroamiko, puis-je vous aider ?