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Video Games and Creativity

Language EnglishEnglish
Book Hardback
Book Video Games and Creativity Garo Green
Libristo code: 09353711
Publishers Elsevier Books, September 2015
Video games have become an increasingly ubiquitous part of society due to the proliferation and use... Full description
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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as:§§Can video games be used to develop or enhance creativity?§Is there a place for video games in the classroom?§What types of creativity are needed to develop video games? §While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.§§Summarizes research relating to creativity and video games§Incorporates creativity research on both game design and game play§Discusses physical design, game mechanics, coding, and more§Investigates how video games may encourage creative problem solving§Highlights applications of video games for educational purposes

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About the book

Full name Video Games and Creativity
Author Garo Green
Language English
Binding Book - Hardback
Date of issue 2015
Number of pages 332
EAN 9780128014622
ISBN 0128014628
Libristo code 09353711
Publishers Elsevier Books
Weight 658
Dimensions 235 x 160 x 21
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