LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
Austrian Post 5.49 DPD courier 3.99 DPD point 2.99

Software Engineering for Games in Serious Contexts

Theories, Methods, Tools, and Experiences

Language EnglishEnglish
Book Hardback
Book Software Engineering for Games in Serious Contexts Kendra M. L. Cooper
Libristo code: 43298790
Publishers Springer, Berlin, November 2022
The book highlights several challenges and opportunities in the field of software engineering for se... Full description
? points 472 b
192.99 VAT included
In stock at our supplier Shipping in 10-13 days
Austria Delivery to Austria

Up to 30 days for returns


Customers also purchased


Agenda chamanique perpétuel Lisa Biritz / Book Spiral bound
common.buy 20.09
Tešíme sa na Vianoce / Book Board book
common.buy 15.59
Wahr ist was war/ist Johannes Birgfeld / Book Paperback
common.buy 25.00

The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts.One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways.This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.

Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name Software Engineering for Games in Serious Contexts
Language English
Binding Book - Hardback
Date of issue 2023
Number of pages 240
EAN 9783031333378
Libristo code 43298790
Publishers Springer, Berlin
Weight 616
Dimensions 155 x 235
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


Advances in Biomedical and Veterinary Engineering Petra Bonacic Bartolin / Book Paperback
common.buy 157.99
Top
Postmodern Geographies Edward W Soja / Book Paperback
common.buy 15.29
Love, Pain & Passion The Heart of a Champion Linda Page M S / Book Paperback
common.buy 21.99
Ministry of Yeshua of Nazareth Jonathan Allen / Book Paperback
common.buy 29.89
Maid of Avon Anonymous / Book Paperback
common.buy 21.99

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account
Book advisor Libroamiko
Hi, I'm Libroamiko, can I help?