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SEASCAPE is a tantalizing adventure into a unique world whose location envelopes it with magic mysteries. Objects as well as entities allow testing beyond the usual assumed abilities. Governments form, leaders move to the forefront, survival skills are tested, collegiality is pressed and more importantly, values shape actions. Trust, respect, freedom and demeanor are both defined and exalted when plausible by both peers and by foes. The challenges that are presented test the initiative and talent of those selected for leadership. Those dubbed to perform tasks and to lead generally are selected because of their innate talents or conditions. Crabs are loved, sharks are feared, whales are given space and Stingrays are allowed tantrums. It is the interchange that makes SEASCAPE unique. Helmet the hermit crab's treasure surrounds him whether it is sand, sea or other prized valuables but most importantly, his treasure is his shell.
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