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Robot and PLC programming for an interactive game

Automation of the game and electronics wiring

Language EnglishEnglish
Book Paperback
Book Robot and PLC programming for an interactive game Lara Aicart Verduch
Libristo code: 06856779
Publishers LAP Lambert Academic Publishing, November 2009
Over the last years, technology has increased exponentially; more and more people want now to keep t... Full description
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Over the last years, technology has increased exponentially; more and more people want now to keep themselves updated on the new technology. In the field of the games, interactive games are nowadays the most popular. The core of this book, therefore, is based on the explanation of how a robot cell has been constructed. This involves the automation of the game that will be built as well as the electronics wiring of the devices needed on the project. The structure of the project consists amongst others of an ABB robot, a board where obstacles with different shapes are placed and a magnetic ball. The player tries to move the ball around the board with a motion control which lets the board to move in all directions and the aim of the robot is to put the obstacles in different places in order to create various paths. There are also lights with different colours on the board enabling the player to avoid the obstacles and to pass the ball through the light. That thing allows the player to win points. The creation of the robot cell for playing games should encourage people interested on this technology as well as attract young people to the field of engineering.

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About the book

Full name Robot and PLC programming for an interactive game
Language English
Binding Book - Paperback
Date of issue 2010
Number of pages 60
EAN 9783843376792
Libristo code 06856779
Weight 107
Dimensions 150 x 220 x 4
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