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Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript

Language EnglishEnglish
Book Paperback
Book Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript Mario Andres Pagella
Libristo code: 04802348
Publishers O'Reilly Media, September 2011
Walk through the process of designing and implementing from scratch an isometric real time game such... Full description
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Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.

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About the book

Full name Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript
Language English
Binding Book - Paperback
Date of issue 2011
Number of pages 70
EAN 9781449304751
ISBN 1449304753
Libristo code 04802348
Publishers O'Reilly Media
Weight 272
Dimensions 179 x 233 x 9
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