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Learn Unreal Engine 5 by Building Games

A Technical Guide for Advanced Developers

Language EnglishEnglish
Book Paperback
Book Learn Unreal Engine 5 by Building Games Dylan Miles
Libristo code: 51409204
Publishers Independently published, March 2026
Unreal Engine 5 gives developers powerful tools to create cinematic, large-scale games. But masterin... Full description
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Unreal Engine 5 gives developers powerful tools to create cinematic, large-scale games. But mastering the engine requires more than scattered tutorials. You need real projects, real systems, and real development workflows.

Learn Unreal Engine 5 by Building Real Games teaches advanced Unreal Engine development through hands-on game projects. Instead of isolated lessons, you'll build complete gameplay systems while learning how professionals structure and ship real games.

Inside this book, you'll learn how to:

  • Build scalable gameplay systems with Blueprints and C++

  • Create AI behaviors using Behavior Trees and EQS

  • Implement combat mechanics, controllers, and ability systems

  • Use Nanite and Lumen for next-generation graphics

  • Design cinematic sequences with Sequencer

  • Develop multiplayer gameplay with replication

  • Optimize performance and package games for release

Along the way, you'll create three complete projects:

• A third-person action game with combat and enemy AI
• A multiplayer survival game with crafting and networking
• A cinematic narrative adventure with dialogue and branching story systems

Designed for developers who want to move beyond beginner tutorials, this book focuses on real production workflows, scalable architecture, and professional development practices.

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About the book

Full name Learn Unreal Engine 5 by Building Games
Author Dylan Miles
Language English
Binding Book - Paperback
Date of issue 2026
Number of pages 462
EAN 9798250727884
Libristo code 51409204
Weight 797
Dimensions 178 x 254 x 24
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