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GameMaker Programming Challenges

Language EnglishEnglish
Book Paperback
Book GameMaker Programming Challenges Ben Tyers
Libristo code: 49661084
Publishers APRESS L.P., March 2026
Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection... Full description
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Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts.

GameMaker is a hugely popular tool and is regarded one of the best approaches for 2D games. GameMaker allows both visual and code-based approach for game development and has been used for multiple hit titles. Each chapter covers a certain programming element, such as Sprite Fonts, Projectiles, Mechanics, etc.

The book is designed in a manner where each challenge provides an outline of the problems, useful functions, hints on tackling the challenge, and an example solution. On completion, you will take away new knowledge of GameMaker functions, an ability to think logically when developing code, and a better understanding of game design and planning.

What You Will Learn

  • Study the new GML, from basic functions to more evolved concepts.
  • Gain ability to view example solutions when necessary.
  • Increase your understanding of game design concepts.

Who Is This Book For

Beginners to intermediate level readers with basic understanding of GameMaker s IDE, including creating object, sprite, and sound assets will benefit from this book.

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About the book

Full name GameMaker Programming Challenges
Author Ben Tyers
Language English
Binding Book - Paperback
Date of issue 2026
Number of pages 503
EAN 9798868821288
Libristo code 49661084
Publishers APRESS L.P.
Weight 997
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