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Game Engine Architecture

Two Volume Set

Language EnglishEnglish
Book Paperback
Publishers Taylor & Francis Ltd, January 2026
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software... Full description
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In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

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About the book

Full name Game Engine Architecture
Author Jason Gregory
Language English
Binding Book - Paperback
Date of issue 2026
Number of pages 1424
EAN 9781041162599
Libristo code 49232043
Weight 2780
Dimensions 178 x 254
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