Doesn't suit? No problem! You can return items for up to 30 days
You won't go wrong with a gift voucher. The gift recipient can choose anything from our offer.
Up to 30 days for returns
This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K-8 classrooms. The authors present a conceptual model with classroom examples and specific strategies, such as problem-based learning, student choice, technology integration, and teacher facilitation.
Hi! I'm Libroamiko, your book advisor.
How can I help you?