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Reactive Publishing
Build resilient, high-performance distributed systems using the memory safety and concurrency power of Rust.
Designing distributed software is notoriously challenging. When network partitions occur, latency spikes, or nodes fail, your system's availability and data integrity are put to the test. Distributed Systems in Rust provides a practical, code-first guide to engineering robust, production-grade distributed architectures from the ground up.
Inside this comprehensive guide, you will learn how to:
Master Asynchronous Architecture: Harness tokio and Rust's async runtime model to handle thousands of concurrent operations with minimal overhead.
Implement Consensus Algorithms: Build a deep, intuitive understanding of distributed consensus-including Raft and Paxos-by writing clear, correct implementations in Rust.
Engineer Fault-Tolerant Microservices: Design self-healing microservice networks equipped with circuit breakers, retry strategies, and rate limiting.
Ensure Data Consistency & Replication: Handle dynamic membership, event-driven communication, state machine replication, and vector clocks without compromising memory safety.
Debug & Observe Distributed Nodes: Integrate structured logging, distributed tracing, and metrics to monitor system health across complex network boundaries.
Whether you are scaling microservices, building custom databases, or constructing fault-tolerant infrastructure, this book bridges the gap between theoretical distributed systems literature and production-ready Rust code.
Prerequisites: Basic familiarity with Rust syntax and core concepts (structs, traits, and ownership) is recommended.
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