LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
Austrian Post 5.49 DPD courier 3.99 DPD point 2.99

Dear customers, due to a public holiday, customer support is not available today. We will attend to your requests the next business day. Thank you for your understanding.

C++ Game Animation Programming - Second Edition

Language EnglishEnglish
Book Paperback
Book C++ Game Animation Programming - Second Edition Gabor Szauer
Libristo code: 44535684
Publishers Packt Publishing, December 2023
Build your own OpenGL or Vulkan application in C++ and learn the latest techniques in character anim... Full description
? points 128 b
52.39 VAT included
In stock at our supplier Shipping in 9-15 days
Austria Delivery to Austria

30-day return policy


Customers also purchased


Mastering C++ Game Animation Programming Michael Dunsky / Book Paperback
common.buy 50.49
Top
Modern C++ Programming Cookbook - Third Edition Marius Bancila / Book Paperback
common.buy 55.39
Top
Modern CMake for C++ - Second Edition Rafał Świdziński / Book Paperback
common.buy 50.49
Mathematics for Computer Graphics John Vince / Book Paperback
common.buy 78.89
Game Engine Architecture, Third Edition Jason Gregory / Book Hardback
common.buy 109.89
Top
C++ Concurrency in Action,2E Anthony Williams / Book Paperback
common.buy 80.19
Top
House of Leaves Mark Z. Danielewski / Book Hardback
common.buy 40.09
Game Animation Programming Kenwright / Book Paperback
common.buy 146.29

Build your own OpenGL or Vulkan application in C++ and learn the latest techniques in character animation for modern games with this detailed, color guide

Key Features

  • Learn how to create a game skeleton with keyboard and mouse controls along with modern graphics
  • Gain insights into model loading, character animations, inverse kinematics, and debugging techniques
  • Master the art of creating animated characters and controlling their various aspects
  • Purchase of the print or Kindle book includes a free PDF eBook

Book Description

If you're fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you'll find expanded content on high-performance graphics and modern animation techniques, along with improved workflows and enhanced guidance on using OpenGL and Vulkan. You'll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters.

First, you'll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you'll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You'll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output.

By the end of this book, you'll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.

What you will learn

  • Create simple OpenGL and Vulkan applications and work with shaders
  • Explore the glTF file format, including its design and data structures
  • Design an animation system with poses, clips, and skinned meshes
  • Find out how vectors, matrices, quaternions, and splines are used in game development
  • Discover and implement ways to seamlessly blend character animations
  • Implement inverse kinematics for your characters using CCD and FABRIK solvers
  • Understand how to render large, animated crowds efficiently
  • Identify and resolve performance issues

Who this book is for

This book is for curious C++ developers, game programmers, game designers, and character animators, either pursuing this as a hobby or profession, who have always wanted to look behind the curtain and see how character animation in games works. The book assumes basic C++ and math knowledge, and you should be able to read code and math formulas to get the most out of this book.

Table of Contents

  1. Creating the Game Window
  2. Building an OpenGL 4 Renderer
  3. Building a Vulkan Renderer
  4. Working with Shaders
  5. Adding Dear ImGui to show valuable information
  6. Understanding Vector and Matrix
  7. A Primer on Quaternions and Splines
  8. Loading Models in the glTF format
  9. The Model Skeleton and Skin
  10. About Poses, Frames, and Clips
  11. Blending between Animations
  12. Cleaning up the User Interface
  13. Implementing Inverse Kinematics
  14. Creating Instanced Crowds
  15. Measuring Performance and Optimizing the Code
Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name C++ Game Animation Programming - Second Edition
Author Gabor Szauer
Language English
Binding Book - Paperback
Date of issue 2023
Number of pages 480
EAN 9781803246529
ISBN 1803246529
Libristo code 44535684
Publishers Packt Publishing
Weight 888
Dimensions 191 x 235 x 26
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


C++ Game Animation Programming Michael Dunsky / E-book Adobe ePub DRM
common.buy 39.59
Hands-On C++ Game Animation Programming Gabor Szauer / Book Paperback
common.buy 52.39
Game Programming in C++ Sanjay Madhav / Book Paperback
common.buy 50.49
Game Development with Blender and Godot Kumsal Obuz / Book Paperback
common.buy 60.29
Realizing 3D Animation in Blender Sam Brubaker / Book Paperback
common.buy 50.49
Artificial Intelligence in Unreal Engine 5 Marco Secchi / Book Paperback
common.buy 50.49
C++ Game Development By Example Siddharth Shekar / Book Paperback
common.buy 52.39
Developing High-Frequency Trading Systems Sourav Ghosh / Book Paperback
common.buy 55.39
Building Low Latency Applications with C++ Sourav Ghosh / Book Paperback
common.buy 45.59
Fundamentals of Computer Graphics Marschner / Book Hardback
common.buy 181.49
Technical Animation in Video Games Matthew Lake / Book Paperback
common.buy 70.19
Top
Real-Time Rendering, Fourth Edition Tomas Akenine-Moller / Book Hardback
common.buy 115.09
Top
C Programming Language Brian W. Kernighan / Book Paperback
common.buy 60.09
Computer Graphics Programming in OpenGL with C++ John L Clevenger / Book Hardback
common.buy 62.89
Top
Coding with Roblox Lua in 24 Hours Roblox Corporation / Book Paperback
common.buy 31.99
Managing Projects (HBR 20-Minute Manager Series) Harvard Business Review / Book Hardback
common.buy 20.49
Top
C++ High Performance Viktor Sehr / Book Paperback
common.buy 60.29

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account