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Artificial Intelligence for Computer Games

Language EnglishEnglish
Book Hardback
Book Artificial Intelligence for Computer Games Pedro Antonio González Calero
Libristo code: 08575703
Publishers Springer-Verlag New York Inc., March 2011
This reviews the integration of current academic AI techniques into electronic entertainment games,... Full description
? points 444 b
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This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.

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