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A Study of Cloud Computing as a Game Platform

The Era of The New Computing System

Language EnglishEnglish
Book Paperback
Book A Study of Cloud Computing as a Game Platform Aldo Wijanarko
Libristo code: 07148325
Publishers LAP Lambert Academic Publishing, November 2011
It's the era of Cloud Computing. The Cloud offers unlimited resources, that can be considered as "su... Full description
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It's the era of Cloud Computing. The Cloud offers unlimited resources, that can be considered as "supercomputer for public". This book will briefly explain the new technology called Cloud Computing and its potential for game developers. This book will focus on the research of possible advantages and disadvantages for game developers in utilizing cloud computing as a game platform. There will be tests conducted in order to measure the performance of cloud servers compared to conventional dedicated servers from many point of view such as: geographical limitation, resources limitation, monthly cost, fail-safe method and many more. The first test is to measure the download speed of each server. The second test is to see the possibility of remotely accessing both servers via VNC html embedded JavaScript. The last test is to deploy a "Ragnarok Online" game in both servers in which a group of users will play the game. With this new technology called "Cloud Computing", can we play any games that requires very high quality graphic in low specs PC or laptop or even handheld?

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About the book

Full name A Study of Cloud Computing as a Game Platform
Language English
Binding Book - Paperback
Date of issue 2012
Number of pages 108
EAN 9783659216879
Libristo code 07148325
Weight 177
Dimensions 150 x 220 x 6
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