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The use of 3D cameras and video-based modeling by the film industry have induced a booming of interest for 3D acquisition technology, 3D content, and 3D displays. 3D Video provides elements to understand the underlying computer-based science of these technologies, stepping away from traditional 3D vision. Written for graduate/postgraduate students, academic researchers, innovative industries, and technology stakeholders, the text explores new applications and perspectives that were not previously considered.
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