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3D Computer Graphics

Language EnglishEnglish
Book Hardback
Book 3D Computer Graphics Samuel R. Buss
Libristo code: 04399214
Publishers Cambridge University Press, May 2003
This textbook emphasises the fundamentals and the mathematics underlying computer graphics. The mini... Full description
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This textbook emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

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About the book

Full name 3D Computer Graphics
Language English
Binding Book - Hardback
Date of issue 2003
Number of pages 396
EAN 9780521821032
ISBN 0521821037
Libristo code 04399214
Weight 932
Dimensions 263 x 186 x 30
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