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3D Articulation: Using OpenGL

Language EnglishEnglish
Book Paperback
Book 3D Articulation: Using OpenGL D. James Benton
Libristo code: 37857143
Publishers Independently Published, January 2021
This is a third course on three-dimensional rendering of models, building on my previous books, 3D R... Full description
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This is a third course on three-dimensional rendering of models, building on my previous books, 3D Rendering in Windows and 3D Models in Motion. In this text we will cover spatial manipulation of objects in order to create the appearance of specific articulation. We also cover finer details, including hair or fur. The Windows® operating system and OpenGL® rendering engine will be our platform, but the same principles apply equally well to other environments. We assume the reader is familiar with C and programming for the Windows® operating system and will not dwell on those details. Many references are available on these foundational subjects, including my book, Version Independent Programming. As in that text, we require that all code function properly on any version and configuration of Windows®. All of the software and associated files described herein is available free online.

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About the book

Full name 3D Articulation: Using OpenGL
Language English
Binding Book - Paperback
Date of issue 2021
Number of pages 110
EAN 9798596362480
Libristo code 37857143
Weight 136
Dimensions 140 x 216 x 6
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